Our discussion began with a search for an entity--the simplest
entity--to emulate a universe. So how do oyts stack up?
An oyt itself is simple enough. The GRS of an oyt space can be simple, but
can also be quite intricate. So the search for simplicity has moved from the
realm of structure to the realm of behavior. It may be that very simple rules
can emulate a universe, but that is not yet known.
Oyt spaces are a form of finite state machine. Most such require a pre-existing
arena in which the action occurs. A Turing machine has a tape. Conway's Game
of Life an infinite chessboard. And so on. Presupposing an arena is a bit drastic
for emulating a universe. Where did the arena come from? Oyts solve this
problem by being able to create space and change its structure. Space can even
curve.
How about the speed of light as a limit? On the physics side, this limit can
arise in oyts by a limit on mass and energy. Mass may arise as number of oyt
connections to be revised.
local action (speed limit)
emulation at a low level
ratio of computation time in the model
to distance in the real space should be bounded
a) this discards models that use a one-D tape
b) this demands that it be possible to alter the geometry in order
to match the modification of space induced by gravity
energy
the propensitY for GRS action
amplitude of E/M fields; this implies a feedback from
aspects of the space to behavior of the GRS. or more simply, some feedback
from E/M to other parts of GRS
each operation requires a deduction from amplitude
absolute zero is where nothing happens
but heat is always trying to equalize
so a vacuum is needed to prevent cold things from heating up
and also hot things from coooling down
to model heat energy, transfer from E/M needs to depend on size of E/M
if amplitude difference is greater, there is more energy available
this argues for a diference that depends on "scanner" nodes that
are atop the amplitude pile (as opposed to the notion that addition happens
at the bottom ???
scanner always atop the smaller?
but timing based on distance between tops means
slower where diference is greater (just
backwards)
all this energy stuff goes to examples page
what about inertia???
is the inertia of an object a consequence of the inertia
of its constituents?
is there inertia implicit in space warp
or in the disturbance of E/M
a) amplitude of e/m is local energy
b) connections to space are mass
warped space-time -- gravity
chirality
tetrahedreal tesselation of space
problem of pi
the oyts mechanism has promise of offering
suggestive explanations for what is going on. In the Physics Examples section
I'll show how oyts can offer compelling demonstrations of what it means
to have multiple dimensions, warped space, inflationary universes, electromagnetic
fields, wave-particle duality, and other physics concepts
There is a sense in which a collection of oyts can feel like a space to
a creature made up of the oyts and residing among them. In order for it
to move, the oyts have to change. New connections made and old ones
broken. New oyts created and old ones disconnected. These activities
are not instantaneous. So to the creature it takes time to move. And
therefore it feels to the creature as if moving through a space.
It has been popular in physics to demand that a new theory lead to
"testable hypotheses." Famously, Einstein's general theory of
relativity was tested by photgraphing the stars behind the sun during
an eclipse. They were seen to be displaced from their position when not
beyond the sun. Displaced, in fact, by an amount that could best be
explained if Einstein were correct. Such a test, however, need not be
the only hallmark of an improved theory. Indeed, the switch from
earth-cntric to solar-centric planetary orbits did not make new
predictions. What it did do was to vastly simplify the equations needed
to predict the positions of planets. At the same time, a new
mathematical tool--the calculus--was an important tool in taking
advantage of the new understanding of the solar system.
Above it has been shown that oyts can represent the physical universe.
It seems possible that some set of oyts rules can be shown to predict
the same physical values as are observed in particle interactions. To
do so requires solving two enormous problems:
- Find a set of oyts rules that properly mimics elementary particles.
- Find a means to compute observable values from the oyts rules.
The second task is that of finding emergent properties. Indeed, this is
the new mathematics that will be needed if automata are to mimic the
physical universe.
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